"Evening" Mission 4: Moo!

Amnesty begins at 3 and lasts till mission start (this is also pvp amnesty)
Briefings begin at 3:30pm
Townsfolk: Hitchcock 031
Outlaws: Hitchcock 035
Zombies: Sphinx Plaza (by Thompson)

Night Mission 3: Briefing Locations

Late Sign-up:
Friday 10/24 @ Lazenby Hall 021
6:30pm - Late Registration Info-Meeting

Night Mission 3:Amnesty begins at 7 and lasts till mission start (this is also pvp amnesty) Briefings begin at 7:45
Townsfolk: RPAC Plaza
Outlaws: Numbers Garden
Zombies: Lazenby 002

Day mission 3

Day Mission 3: "Sieves and Shivs"

Come out to Hitchcock Plaza near the trees between Hitchcock and Knowlton from 12:00-3:00 today to earn some gold for your team.
Rules explained upon arrival.

Bandanas and kill IDs also able to be picked up at day mission.

Current Gold: Townsfolk (150) and Outlaws (355)

Also don't forget any new players must register before 4 pm today and attend the info meeting tonight.

Infection Late Sign-Ups!

You've seen us running around campus-- there's still time to sign up and play! Just sign up at www.ohiostateugc.com/infection by 4PM and come to the mandatory Info Meeting at 6:30PM in Lazenby Hall room 21.

Sign up now!

Second Night Debrief

Townsfolk started strong taking the train at the beginning, Outlaws dominated the middle portion and defended the train from zombies for most of the night. Townsfolk swept in out of nowhere forcing the Outlaws to let them take the train rather than have to fend off both Zombies and Townsfolk. Townsfolk got the train to their point and won the second weapons unlock. ONLY TOWNSFOLK MAY NOW USE ELECTRONIC BLASTERS AND FULL AUTO BLASTERS. Stay tuned for day three mission information before 10am today.

Night Mission 2: Briefing Locations

(Original Zombies have been revealed! Thanks to the humans from both teams completing the day mission) Amnesty begins at 7 and lasts till mission start (this is also pvp amnesty) Briefings "begin" at 7:30 ( if you get there stupidly early its not entirely our fault if it seems like a long wait)
Townsfolk: Hitchcock Steps
Outlaws: RPAC Plaza
Zombies: Campbell Hall 309

Day Mission 2: "Showdown at High Noonish"

Starting at 11:30 teams of minimum 5 people each (if more people show up then the teams can be larger but will still be even) will engage in different nerf games every 15 minutes. You will be safe while participating in the day mission. Please see the map for the mission location and safe zone area. http://imgur.com/Q5bggWd

First Night Debrief

After great day mission turnout from both sides each group was able to purchase the first set of weapon unlocks. Both sides now have full access to all clips and high capacity blasters (Battery powered and full auto are still locked)
Unfortunately the bank lost a lot of money tonight, the Townsfolk received a reward of 100 Gold from the bank for the bags and boxes they were able to save from falling into the outlaws hands. The Outlaws made off with 200 Gold. Another large amount seems to have gone missing in the chaos.

Night Mission 1

Night Mission 1: Amnesty begins at 7 and lasts till mission start (this is also pvp amnesty) Briefings "begin" at 7:30 (we believe in ourselves, though if you get there stupidly early its not entirely our fault if it seems like a long wait)
Townsfolk: RPAC Plaza
Outlaws: Numbers Garden
Zombies: Lazenby Hall Rm 001
(reminder, battery powered guns and larger capacity clips have not been unlocked yet. come to the mission and see if you can change that)

Day Mission 1

Earn some coin for your team by going around town doing work for some of the NPC's.
NPC's will be located at the South Oval, Scott Labs, and the RPAC starting at 1pm. Check the map for the locations and times active. If you have made arrangements to pick up your kill ID fro me I will be at Point 1 for the entire mission. http://imgur.com/IQ0scPC