Zombie Incentive

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jackoftrades's picture
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Zombie Incentive

Has the game every considered an idea like this: Zombies who get x amount of tags (Not as Kings) Earn becoming human again? Perhaps at 5? This would give zombies incentive to be going hard at all times and show up for the feasts that are missions. An added twist could be save up for 8 kills and choose 2 friends to bring back with you.

Brainstorming!!!

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For a good zombie, 5 kills

For a good zombie, 5 kills isn't hard to get. Maybe if you raised it to like 10-12 at the very least it would work better. Also, if you're that good at being a zombie, why would you want to go be a human again?

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You would just filter all the

You would just filter all the good zombies out of the zed pool. It would also cause unholy havoc with the ID system. It would probably also encourage more people to cheat and stay human.

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If a zombie is getting that

If a zombie is getting that many tags they are most likely enjoying it...

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Also, this game is supposed

Also, this game is supposed to simulate an actual zombie apocalypse. If you were to become an actual zombie, there would be no way to turn you back. Turning back zombies just because they are getting tags is both unrealistic and it robs the zombies of all the good zeds.

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We've also had problems in

We've also had problems in the past with hyper competitive-ness from zombies. People trying to tackle and stuff... We tend to shy away from anything that incentivizes individual kill quantity.

Not that it's necessarily a bad idea, just one I don't see us doing for the main game. (Invitationals/Minigames would likely handle it better)

blaxbb [at] gmail.com

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You could just limit it to

You could just limit it to say, the first 5 people to get x amount of tags gets turned back into a human or a lap dance from a bro.

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You could just limit it to

You could just limit it to say, the first 5 people to get x amount of tags gets turned back into a human or a lap dance from a bro.

jackoftrades's picture
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Indeed!

Very good points, I underestimated how much fun being a zombie is!

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common idea

yes, this idea is pretty common. There is a forum post on the global forums discussing it (can't seem to find it). Changing zombies back into humans through getting enough kills is generally thought of as a no-no. Granted, we've never tried it so it's difficult to say. Ultimately, my personal opinion is that the game should give zombies incentive through zombie objectives and otherwise making the game fun to play as a zombie. If you give them incentive by turning them back into human again, it just further reinforces the idea that you can't win the game unless you're human. The other problem it would create is the idea that a scrub gets tagged the first day for face checking a corner, manages to get his/her 5th tag (or w/e) on the 2nd to last day, then plays the finale as a human despite the fact that they didn't really deserve it. People who got tagged on the 2nd to last day (who, at that point, would have no chance at getting 5 tags) would feel cheated by that (I certainly would).

Because you clearly have nothing better to do right?

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You should all feel cheated

You should all feel cheated anyways, 'cuz you're not me.

<3 Ryan Petitti

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Ryan Petitti, Bro in disguise

Ryan Petitti, Bro in disguise.

"They win again. I didn't even know it was a competition." - admin

"Let's be honest. It never was much of a competition." - Pat

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The biggest problem is that

The biggest problem is that if we say "Hey zeds, if you do [insert task here], you can be human again" robs the hoard of the best zombies. This weakens the hoard, and makes it harder for zombies to be effective. This causes balance problems and makes it too easy on the humans.

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Arguing that 1 zombie gets to

Arguing that 1 zombie gets to be human if they get... I don;t know, 10 tags isn't exactly weakening the horde.. they have a 9 zombie net gain from an exchange like that.

"They win again. I didn't even know it was a competition." - admin

"Let's be honest. It never was much of a competition." - Pat

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True, but you're giving away

True, but you're giving away one productive, active zombie for 10 that might not be. Hell we have over 150 zombies (not skynet) but I have seen the same 30 zombies at every night mission this game.

DON'T PANIC

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Ive been toying with this for a while

1. Base any zombie incentives upon attendance to missions.

2. Incentives could work like a class setup from an FPS. So for example:

Attend 2 night missions - receive some sort of upgrade (possibly a slightly shorter spawn duration for day?)

Attend 3 night missions - obtain option to be noodler (with specific training to ensure their correct usage)

Attend 4 night missions - obtain option to be some other special infected

Attend 5 night missions - etc.

They would be a pain to balance correctly I know, but the surefire ability to become a noodler or whatever might get more people to attend missions.

Also, zombie missions I know. They're extremely difficult to plan efficiently due to the zombie's inability to preform static defense for any real period of time. But yeah, zombie-centric missions could help as well.

Some people call me the Space Cowboy....

The Fighting 501st

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I'm completely against the

I'm completely against the idea of turning zombies back into humans ever(this includes cures, I'm fine with antidotes, unless we add a you've been zombified more than a day you're too infected to be cured clause). I'm also against the idea of zombifying as a punishment. The zombie side should be represented as a perfectly legitimate side and turning them back into humans it just undermines the zombie side. As the punishment thing goes, if the human is being a dick then turning them into a zombie will just make them rage quit. A suspension would work a lot better. If it was a deliberate get out a tag rule breaking, then you can zombify them. But only with a true explanation of why the rule even exists first. And even then, they'll probably rage quit.

Zombie incentives should be stuff like reducing safe zone bounderies, more noodlers, being a noodler, more information about the human's missions, information about special zombies that they can bring into the game or maybe just anti-antidotes. Things that nullify antidotes and let the zombie get the tag anyway.

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Giving back human status as a

Giving back human status as a reward just adds to the resentment of being a zombie. The point of the game shouldn't be to survive, it should be to be awesome no matter what side you're on.

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I definitely think there

I definitely think there needs to be more zombie objectives and rewards.

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Tonight

If anything, I think that tonight has shown us the dangers of resurrection powers used unwisely. I think being a zombie was a ton of fun, and I wouldn't want to be moved back into the (usually) losing side once I was committed to the cause of eating brains anywho.

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One thing I think

One thing I think resurrection messes with is allegiance. It's hard enough to say "Okay, I'm with you humans today, but when I'm turned I'm going to eat you all". If you make it so that people are constantly going back and forth, people aren't really fighting for anything (survival/brains), just fighting because they're supposed to.